AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games in Africa, Q2 2022
In Q2 2022, the top 5 fidget toys games in Africa showcased varying trends in downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
During the second quarter of 2022, the top 5 fidget toys games in Africa displayed diverse performance trends across revenue, downloads, and active users. Here’s a detailed look at how each app fared on the unified platform.
Slime it: Slime Game Simulator from Slime4Fun saw a significant increase in weekly revenue, starting at around $89 at the end of March and peaking at approximately $1.4K in the week of June 20. Downloads exhibited a sharp rise from mid-May, reaching over 7.8K by the end of June. Weekly active users mirrored this upward trend, starting with 469 in late March and skyrocketing to over 8.4K by the end of June.
Antistress - Relaxing games by Moreno Maio consistently garnered high download numbers, peaking at over 91K in late April. However, downloads saw a gradual decline towards the end of June, falling to around 60K. Despite fluctuating revenue, weekly active users remained robust, with numbers staying above 390K throughout the quarter.
SelfCare from TRU LUV Inc. experienced modest weekly downloads, maintaining a steady rate around 200. Revenue for this app was relatively low, with occasional spikes such as $53 in the first week of April. Weekly active users remained fairly stable, ranging between 300 and 450 throughout the quarter.
Fidget Spinner by Ketchapp had minimal weekly downloads initially but saw a slight increase towards the end of the quarter, peaking at 14 in the week of June 20. Revenue was negligible, with minor earnings such as $27 in late May. The app's weekly active users showed a decline, dropping from 167 at the start of the quarter to 66 by the end of June.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. saw a notable increase in downloads towards the end of June, reaching over 2.3K. Active users also surged in the last week of June, peaking at nearly 3K. Revenue for this app was sporadic, with no significant earnings reported for most weeks.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.